Final Fantasy XIV Quick and Dirty Guide

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Final Fantasy XIV: A Realm Reborn* Quick and Dirty

  • Rerelease of Final Fantasy XIV on 27 Aug 2013


Contents

Updates

  • 30Oct- Completed adding cross class abilities for all classes. Added Glossary section.
  • 29Oct- Added suggested cross class abilities for Gladiator under Combat/CrossClass section.
  • 27Oct- Added section info on Grand Companies and Class Jobs. Updated section Play It On Your Mac.
  • 17Oct- Added Guide to Classes Link. Added link under Level Milestones on how to get a personal chocobo.Added gathering links under Disciples of the Land Section.
  • 18Sept- Added Opt+R- (Windows Alt+R) Use this to quickly reply to someone who has sent you a tell. Added Windows minimum system requirements section.
  • 14Sep- Added info on spamming under the Social Section. Added UI section. Added blurb on Screenshots under the Basics section. Under U.I. added note about dragging and dropping Gear Sets onto Hotbars. Added Macro Section.
  • 11Sep- Added Linkshell info in Social section. Expanded Level Milestones. Added Questing section. Added Combat Section and Threat Meter (under Combat). Added Travel Section.
  • 09Sep- Added and clarified class info. Added Level Milestones. Combined Class and Guild info as they are tied together. Character Attributes section and character stats list added. Added a variety of stuff all over.
  • 07Sept13- Guide Created.


Introduction/Disclaimer

Magazine articles come and go. This guide is a work in progress intended as a permanent compilation of quick tips and links for Final Fantasy XIV (FFXIV), a PC game. It just scratches the surface and I am prone to errors. If you see one, please send me a PM- Huntn (Dave Peck) or post to this MacRumors thread. Guide Location

Play It On Your Mac!

  • FFXIV is Windows only, but can be played on your Intel Mac. I'm using a 2011 MBP (MBP, 2.2 GHz intel i7, 4GB Ram, Radeon HD 6750M (1GB VRAM), Bootcamp: 64bit W7) and get 20-50 fps in FFXIV. You'll need to purchase a copy of Windows (Windows, preferably Windows 7 or 8*) and then use Apple's Boot Camp to install windows on a separate partition on your Mac. Read about Boot Camp.
  • Verify Which Version of Windows Your Mac Supports: Different Macs only support specific versions of Windows. Check this link: Boot Camp: System requirements for Microsoft Windows operating systems. It includes a chart indicating which Mac models support which versions of Windows. Depending on the MacOS that came with your computer and the included version of Bootcamp, the following can be used as a general guide: Bootcamp V3 supports Win XP and Vista. Bootcamp V4 supports Windows7. Bootcamp V5 supports Windows7 & 8. I don't know if a Mac that came with Bootcamp v3 will support Bootcamp v5. For guidance, check the chart and see what version of Windows your Mac supports.
  • Parallels Desktop 8- It's been reported in this MacRumors Thread that other PC games plays well with Parallels 8, a PC virtualization program on a Mac Pro with a GTX680 card. This may be an option for FFXIV (29 July 2013)


Play it on Play Station 3

FFXIV:ARR System Requirements

  • Can your computer hack it? Use this FFXIV Benchmark (not MacOS native) utility to test your hardware.

Minimum System Requirements:

  • Operating System: Windows® Vista 32/64bit, Windows® 7 32/64 bit
  • Processor: Intel® Core™2 Duo
  • Graphics: NVIDIA® Geforce® 8800 Series, ATI Radeon™ HD 4770
  • Memory: 2GB (4GB recommended for 64bit OS)
  • Disk Space: 20GB.

(link)


Recommended System Requirements

  • Operating System: Windows® 7 64 bit
  • Processor: Intel® Core™ i5
  • &Graphics: NVIDIA® Geforce® GTX 660 or higher, AMD Radeon™ HD 7950 or higher
  • Memory: 4GB of RAM.
  • Disk Space: 20GB.


MacRumor Threads


Official FFXIV Links

FFXIV Resource Links



Glossary

  • MMO Terms.
  • Buff- Temporary increase in attributes like armor or abilities like spell potency or attack damage.
  • DOT- Damage Over Time Spell.
  • AOE- Area of Effect Spell. Effects all mobs in spell area. Designated by a circle, square, or cone drawn on ground.

A.I.- Artificial Intelligence or software programed and controlled.

  • Mob- Short for "mobile". A.I. controlled monster.
  • NPC- Non-player character controlled by A.I.

Basics

  • Any Race Can Be Any Class!- When creating a character you must select a race and a class. Keep in mind that any race can be any class, however Class starting points are limited to certain cities. Gridania for Conjurer, Lancer and Archer. Limsa Lominsa for Maurauder and Arcanist.

Ul'dah for Gladiator, Pugilist and Thaumaturge.

  • One Character, Multiple Classes! You don't need a separate character (toon) for each class. See the Class Section.
  • Cross Class Abilities!- If you have multiple classes on one character, every ten levels, you can slot one off -class ability. See Classes section for more info.
  • Crafting Equals Class!- FFXIV handles crafting the same as a Class such as Gladiator. See the Guild Section.
  • Chocobo Riding @tentonhammer.com. Ability happens at Level 20.
  • Dictionary of Terms and Slang @ FFXIV Gamer Escape.com.
  • Grand Companies @tentonhammer.com. Ability to join happens at Level 20.
  • Guildhest- Mini-dungeons and/or boss fight requiring group participation. See Questing Section.
  • Guildleve- Group or soloable daily quests to earn Experience, Gil, and Loot. See Questing section.
  • Join a Player Guild!- See the Social Section.
  • Hunting Log, Crafting Log, Gathering Log- One of several ways to gain experience. See the Questing section.
  • Linkshells- Custom comm channels. See Social Section.
  • Macros- See User Interface Section.
  • Pets- Archanists have a pet. All Classes can
  • Screenshots- Has keys to remove the User Interface cluter (See System: Keybindings) and take screenshots. On a PC they are located at: "C:\Users<USER>\Documents\My Games\FINAL FANTASY XIV - A Realm Reborn" You'll see a folder for each character (FFXIV_CHR0000000001AAAAAA). Since it's hard to know which folder goes with which character, one way to make it easier is to create a txt file that's named after the character and stick it in the folder.


Getting Started

  • Class Determines Starter City- See the Major City Section or the Guild Section under Classes.
  • Visit the Questing/Leveling Section of this Guide.
  • Creating a New Character and Saving Data- When creating a character, you will be offered the opportunity to save them. This is not creating a character in a world, but saving their appearance for future characters. When starting a new character you will be asked if you want to use saved data.
  • The game leads you to join the Adventurer's Guild. The Adventurer's Guild then sends you to join the appropriate Discipline of War (DoH) or Discipline of Magic (DoM) guilds. These are two major avenues for quest chains and keeping you on the leveling path.
  • Lodestone Player's Guide- Navigate to various sections on left bar.
  • Final Fantasy Wikia Basics Guide @FinalFantasy.wikia.com. (Added Oct 2013).
  • FFXIV Beginners Guide @covenantofthephoenix.com.
  • Ultimate Starter Guide @FFXIV.gamerscape.com.
  • FFXIV Playguide- @FFXIV.
  • Eorzea Reborn LevelingGuide- Valuable leveling info.
  • FFXIVRealm.com Leveling Guide.


Level Milestones

  • Many (most? all?) of the Level Milestones are achieved by following the Main Quest. See Main Quest Section.

Level 10

  • Inn Access- After completing L10 Adventure Guild quest, get [http://ffxiv.gamerescape.com/wiki/Inn Inn Access] (a room).
  • Cross Guild Membership- Free to join new Guilds.
  • Bonus Stat Points are now awarded that the player can assign.
  • Guildhest Access- Guildhest are mini-dungeons and/or boss fight requiring group participation.
  • Guildleve Access- Group or soloable daily quests to earn Experience, Gil, and Loot.

Level 15

  • Airship Access- Transport to the other major cities.

Level 20

Level 30

  • Pets- All classes can do a quest to have a Chocobo fighting companion.
  • Class Jobs are Advanced Class Designations accessible at Level 30, but requires a secondary class at Level 15 and allows for an optional class. See Class Jobs section.


Tips and Tricks

Maps

  • FFXIV In-Game Map- If a quest objective is in your zone, it will appear on your in-game map, no problem. However if it lies in another zone, and if the map is pulled up from your Quest Journal (J), there is a good chance you won't be able to tell where the heck the objective lies, other than the general description of the zone, such as South Shroud. For this example, if you are standing in Gridania, you have to figure out that it is accessed via the Central Shroud. The in-game map will not show the way, nor the proper zone exit to take. Although you can zoom it out and possibly see the target zone and the general direction that must be taken.
  • Find a Location: Click on this FFXIV Gamer Escape link, type in a location like and hopefully you'll get a page with the name and location. Example for Camp Horizon: Camp Horizon includes zone (Western Thanalan) and map coordinates (13,29). (Added Oct 2013)
  • FFVIX Comprehensive Realm Maps- A valuable resource. The in-game map sucks. If you are used to World of Warcraft (WoW), FFXIV does not hold your hand as much as WoW does.
  • Eorzea Reborn Travel Map- good subway style map connecting regions. If actually in-game navigating, the Comprehensive Realm Maps are better.
  • Old Gridania Map.
  • Limsa Lominsa Lower and Upper Deck Maps.
  • Ul'dah East and West Maps
  • Maps of Cities and Guilds.


Major Cities

  • These also happen to be the starter towns.

Gridania

  • Gridania- In the Woods.
  • Carline Canopy- Adventurer's Guild in Gridania.
  • Start Location for Archer, Conjurer, and Lancer.

Limsa Lominsa

Ul'dah

  • Ul'dah- In the Desert.
  • The Quick Sand- Adventurer's Guild in Ul'dah.
  • Start Location for Gladiator, Pugilist, and Thaumaturge.

In Town


Character Attributes

Character Stats

  • At Level 10, your character starts accruing bonus attribute points that the player can assign.
  • To understand what stats do for a character, see this list of character stats published at Covenant Of The Phoenix.com. Strength is important for tanks. Dexterity is important for ranged attack and blocking. Intelligence and Mind is important for magic based characters.
  • Strength (STR): Increases melee attack power and the percentage of damage mitigated by block and parry.
  • Dexterity (DEX): Increases ranged attack power and the chance of blocking or parrying an attack.
  • Vitality (VIT): Increases maximum HP.
  • Intelligence (INT): Increases attack magic potency.
  • Mind (MND): Increases healing magic potency.
  • Piety (PIE): Increases maximum MP.Fire: Reduces the amount of damage received from fire-aspected attacks.
  • Ice: Reduces the amount of damage received from ice-aspected attacks.
  • Wind: Reduces the amount of damage received from wind-aspected attacks.
  • Earth: Reduces the amount of damage received from earth-aspected attacks.
  • Lightning: Reduces the amount of damage received from lightning-aspected attacks.
  • Water: Reduces the amount of damage received from water-aspected attacks.
  • Accuracy: Increases the accuracy of physical and magical attacks.
  • Critical Hit Rate: Increases the probability that an attack will deal critical damage.
  • Determination: Increases the amount of damage dealt by all attacks and the amount of HP recovered by spells.
  • Attack Power: Increases the amount of damage dealt by physical attacks.
  • Skill Speed: Reduces the recast time of weaponskills.
  • Attack Magic Potency: Increases the amount of damage dealt by spells.
  • Healing Magic Potency: Increases the amount of HP recovered by spells.
  • Spell Speed: Reduces the cast and recast times of spells.
  • Defense: Reduces the amount of damage received from physical attacks.
  • Parry: Increases the probability that an attack will be blocked or parried.
  • Magic Defense: Reduces the amount of damage received from magical attacks.
  • Slashing: Reduces the amount of damage received from slashing attacks.
  • Piercing: Reduces the amount of damage received from piercing attacks.
  • Blunt: Reduces the amount of damage received from blunt attacks.
  • Morale: Reduces the amount of damage received from other players' attacks. (PvP stat)


Classes/Guilds

  • FFXIV Classes and Guilds are tied together. You pick an initial class when creating a new character. BTW, that class is tied to a specific starter town (See the Major City Section). Regardless of the class, the game leads you to join the Adventurer's Guild. The Adventurer's Guild then sends you to join the appropriate Discipline of War (DoH) or Discipline of Magic (DoM) Guild. These are two major avenues for quest chains and keeping you on the leveling path.
  • FFXIV Classes @ffxivgamerescape.com. Note, this page does not have Anarchist listed as a Disciples of Magic.
  • FFVIV Class Guide @eorzeareborn.com.
  • One Character, Multiple Classes! You don't need a character for each class. In fact due to features like Cross Class Abilities, and the ability of one class to feed another (abilities and items crafted) on the same character, encourages you to do it all on a single character (toon).
  • Changing/Adding Classes- Think of it this way, you are not making a permanent change, just adding a new class to your character's repertoire. Joining a new guild is as easy as showing up at the appropriate guild and joining. This option becomes available at Level 10 after completing your current L10 class quest. Your current guild leader will inform you. So you are stuck with your starting class until then. When switching classes, your character retains all it's previous experience and gear which are organized into class sets. In the vicinity of the top center of the Character Page (c) there is an icon that allows you to save your current "set" of gear. The character carries these sets with them and can change them by loading a gear set (the best way) or by switching to an appropriate class weapon which changes your class, but dumps all of your current non-class gear. This also applies to Crafting. Note that changing class does not change your inventory contents which remains the same.
  • Crafting Equals Class/Guild- Crafts like Leatherworking and Armorsmith are handled just like traditional classes like Gladiator. See the Crafting Section for more info.
  • Speciality Guilds @gamerscape.com. Not to be confused with player guilds, these are Eorzea Class/Crafting/Gathering guilds. The appropriate guild for the your character's class has to be joined to receive its benefits and quests.
  • Maps of Cities and Guilds
  • Guild Quests- For each guild that you join, a new guild quest becomes available at every 5 levels.

Disciples of War Class/Guild

  • Gladiator (tank)- Starts in Ul'dah.
  • Marauder (tank)- Starts in Limsa Lominsa.
  • Pugilist (damage dealer)- Starts in Ul'dah.
  • Lancer (damage dealer) - Starts in Gridania.
  • Archer (ranged damage) - Starts in Gridania.

Disciples of Magic Class/Guild

Thaumaturge (Damage)

  • Thaumaturge Guide @Gamer Escape. Starts in Ul'dah.
  • Thaumaturge Guide @FFXIV.consolegameswiki.com.
  • Transpose- As a Thaumaturge, you have to understand this mechanic. I can't explain it well other than to point you at this Thaumaturge link, read the Mechanics section, and say that you spam fire spells until your Magic Hit Points (MP) are low, hit "Transpose'" and spam Ice Spells until your health and MP have recovered, then hit Transpose and revert to Fire spells, repeat.

Class Jobs

  • Huh? Class Jobs are Advanced Class Designations accessible at Level 30, but requires a secondary class at Level 15 and allows for an optional class. See first link for optional classes.
  • Jobs@FFXIV Gamer Escape.
  • Paladin = Tank (Gladiator + Conjurer).
  • Monk = Damage Dealer (Pugilist + Lancer).
  • Warrior = Tank (Marauder + Gladiator).
  • Dragoon = Damage Dealer (Lancer + Marauder).
  • Bard = Raises My Party's Effectiveness, Trashes Theirs (Archer + Pugilist).
  • White Mage = Healer. (Conjurer + Arcanist).

Disciples of The Hand (Crafting Guilds)

  • Crafting is treated like a class just like Archer or Conjurer. When the player reaches Level 10, they will be told by their current guild leader, that they can join any crafting guild by asking the receptionist at the appropriate guild for membership. After joining a crafting guild, when the appropriate guild tool is equipped (miner- pick, weaver- needle, etc), the player will revert back to Level 1 and might find themselves in their undies. This is why you should keep your starter clothes! :) Note the information in the Class Section regarding Cross Class Abilities.
  • When gathering, you right click on the target node and a list of available items will appear, pick the item you desire and your toon will attempt to gather it.


Weaver Guild


Disciples of The Land (Gathering Guild)

Items and Equipment References

  • The simplist way to find stuff is to click on one of the GamerEscape links below then use the site's search box. Some items are tricky to figure out on your own. As a botanist, I discovered that Allagan Snails are harvested from trees. (Added Oct2013).
  • Ingredients @ffxiv.gamerescape.com. (Added Oct2013)
  • Materials @ffxiv.gamerescape.com. (Added Oct2013)
  • Items @ffxiv.comerescape.com. (Added Oct2013)
  • Food/Meals @ffxiv.gamerescape.com. (Added Oct2013)
  • Armor @ffxiv.gamerescape.com. (Added Oct2013)


Gathering Maps


Botanist Guild (Gridania)

  • Botanist Guide @FFXIV.GamerEscape.com.
  • L5 Tree- Allagan Snail, Maple Branch, Ice Shard, Wind Shard, Maple Log.

Fisher Guild (Limsa Lominsa

Miners Guild (Ul'dah)

  • Miner Guide @FFXIV.GamerEscape.com.
  • Miner Guide @FFXIVGuild.com.
  • L5 Mining Node- Copper Ore, Fire Shard, Water Shard, Muddy Water.


Combat

Cross Class Abilities

  • At Level 10 you can add new classes to your FFXIV character.
  • If you have multiple classes on one character, every ten levels, you can slot one off-class ability. So as soon as the new class is created, you can add your first cross class ability.
  • See Cross Class Abilities- This link includes a chart of cross-class abilities by class.
  • To Add a Cross Class Ability- While you are equipped in your new class, from the icons on the bottom right of your interface, pick Actions and Traits, then Additional, then select the Class you want to borrow from. A list of abilities will appear in the window. Drag the desired ability to your hotbar and you are ready to rock.

Cross Class Abilities Suggestions


Gladiator

  • Straight Shot (Archer L2 Buff)- Increased damage attack plus increases critical hits for 20 sec.
  • Cure (Conjurer L2)- heal.
  • Protect (Conjurer L8 Buff)- raises armor stats.
  • Keen Flurry (Lancer L6 Buff)- Increases parry rate by 50%.
  • Foresight (Marauder L2 Buff)- Increases defense fpr 20 sec.
  • Fracture (Marauder L6 Buff)- Increased damage for 18 sec.
  • Bloodbath (Marauder L8 Buff)- converts damage dealt to health (HP).
  • Mercy Stroke (Marauder L20 Buff)- Delivers high damage attack when target health is below 20%
  • Second Wind (Pugilist L8)- Restores 400 points of health.
  • Haymaker (Pugilist L10 Buff)- High damage attack delievered after evading an attack.
  • Internal Release (Pugilist L12 Buff)- Increases critical hit rate for 15 sec.


Marauder


Pugilist


Lancer

  • Straight Shot (Archer L2 Buff))- Increased damage attack plus ups critical hits.
  • Raging Strikes (Archer L4 Buff)) - Increase attack power 20% for 20 sec.
  • Cure (Conjurer L2 Heal).
  • Protect (Conjurer L8 Buff))- raises armor stats.
  • Foresight (Marauder L2 Buff))- Increases defense fpr 20 sec.
  • Bloodbath (Marauder L8 Heal)- converts deamage dealt to health (HP).
  • Mercy Stroke (Marauder L20 Attack)- Delivers high damage attack when target health is below 20%
  • Second Wind (Pugilist L8 Heal)- Restores 400 points of health.
  • Internal Release (Pugilist L12 Buff))- Increases critical hit rate for 15 sec.


Archer

  • Cure (Conjurer L2 Heal).
  • Protect (Conjurer L8 Buff))- raises armor stats.
  • Bloodbath (Marauder L8 Heal)- converts damage dealt to health (HP).
  • Mercy Stroke (Marauder L20 Attack)- Delivers high damage attack when target health is below 20%
  • Featherfoot Pugilist L4 Buff)- Increase evasion 15% for 15 sec.
  • Second Wind (Pugilist L8 Heal)- Restores 400 points of health.
  • Internal Release (Pugilist L12 Buff))- Increases critical hit rate for 15 sec.


Conjurer

  • Bio (Arcanist L2 DoT) - Damage 40 over 18 sec.
  • Virus (Arcanist L10 DoT) - Reduces target's STR and DEX by 15%. Supervirus (Arcanist L28].
  • Convalescence (GladiatorL10 Heal) - Increases HP restored by spells or actions by 20% (for self only?)
  • Foresight (Marauder L2 Buff))- Increases defense fpr 20 sec.
  • Internal Release (Pugilist L12 Buff))- Increases critical hit rate for 15 sec.
  • Thunder (Thaumaturge L6 Attack). Lightning damage 30. 5% chance after each tick that the potency of the next thunder spell will be 240, have no potency, and cost no MP. Thunder II (Thaumaturge L22).
  • Surecast (Thaumaturge L8 Buff)) - Next spell is uninterruptible for 10 sec.
  • Swiftcast (Thaumaturge L26 Buff)) - Next spell cast instantly.


Thaumaturge

  • Bio (Arcanist L2 DoT) - Damage 40 over 18 sec.
  • Virus (Arcanist L10 DoT) - Reduces target's STR and DEX by 15%. Supervirus (Arcanist L28].
  • Raging Strikes (Archer L4 Buff)) - Increase attack power 20% for 20 sec.
  • Cure (Conjurer L2 Heal).
  • Protect (Conjurer L8 Buff))- raises armor stats.
  • Foresight (Marauder L2 Buff))- Increases defense fpr 20 sec.
  • Second Wind (Pugilist L8 Heal)- Restores 400 points of health.


Arcanist

  • Raging Strikes (Archer L4 Buff)) - Increase attack power 20% for 20 sec.
  • Cure (Conjurer L2 Heal).
  • Protect (Conjurer L8 Buff))- raises armor stats.
  • Foresight (Marauder L2 Buff))- Increases defense fpr 20 sec.
  • Second Wind (Pugilist L8 Heal)- Restores 400 points of health.
  • Internal Release (Pugilist L12 Buff))- Increases critical hit rate for 15 sec.
  • Thunder (Thaumaturge L6 Attack). Lightning damage 30. 5% chance after each tick that the potency of the next thunder spell will be 240, have no potency, and cost no MP. Thunder II (Thaumaturge L22).
  • Surecast (Thaumaturge L8 Buff)) - Next spell is uninterruptible for 10 sec.
  • Swiftcast (Thaumaturge L26 Buff)) - Next spell cast instantly.


Managing Threat

  • Party Threat Meter- FFXIV Party Content. Outstanding description of threat and how to manage threat while functioning in a Party/Group. See the Party Threat Meter section sometimes known as "Arrgo meter". If you are new to MMORPGs, most including FFXIV use this mechanic to determine who NPCs (Non Player Character) will attack. In a Party/Group, the player filling the "Tank" role wants to hold all of the threat. This meter can be used to evaluate this aspect of a fight. It points out that it is also other players responsibility to monitor threat and to back off on healing/attacks if they are in danger of grabbing aggro. This comes into play when grouped with a lower level tank in poor gear. I have not verified this as I have not yet participated in a dungeon, but the article states that for healers, when approaching "yellow" to back off.- Hunt'n (Sept 2013)
  • Green Circle- No threat.
  • Yellow Triangle- Low moderate threat.
  • Orange Triangle- High moderate threat.
  • Red Square- High threat.


HP-MP-TP

  • These bars reside on the bottom of the player's User Interface (UI) and are important to watch during a fight, especially HP which is health.
  • HP- Hit points equals health. At zero, character is knocked out. Two methods of revival, another player revives you or you transport back to your home.
  • MP- Magic Points, the ability to case spells.
  • TP- Tactical Points- Similar to MP gauges, the TP bar ranges from 1000 to 0 points, and a Weapon Skill may be used as long as a character has enough TP to execute the attack.

Dungeons


Questing/Leveling

  • FFXIV does a fairly good job keeping the player on the quest path.
  • Besides the typical random quests that are scattered across the map, when first starting out, the game leads you to join the Adventurer's Guild. The Adventurer's Guild then sends you to join the appropriate Discipline of War (DoH) or Discipline of Magic (DoM) guilds. These are two major avenues for quest chains and keeping you on the leveling path.
  • Eorzea Reborn LevelingGuide- Valuable leveling info.
  • Hunting Log, Crafting Log, Gathering Log- One of several ways to gain experience. One of these (depending on the type of guild) are awarded upon joining a Guild. See Eorzea Reborn Leveling Guide.
  • Guildhest Access- (Available at Level 10) Guildhest are mini-dungeons and/or boss fight requiring group participation.
  • Guildleve Access- (Available at Level 10) Group or soloable daily quests to earn Experience, Gil, and Loot.
  • FFXIV Party Content- covers Guildhest, Story Dungeons, Story Primal Battles, and the Party Threat Meter.
  • Guildhest Guide @FFXIVGuild.com.

Guild Quests

  • For each guild that is joined, a new guild quest becomes available every 5 levels.

Main Quest

  • The Main Story Quest start that the Adventurer's Guild that must be joined at the beginning of the game. Each city has it's own Adventurer's Guild as a new player, you'll be directed to it. The Main Quest guides the character through many (all?) of the leveling milestones.
  • Main Quest @ffxiv.gamerescape.com. (Added Oct 2013)
  • Scions of the Seventh Dawn- as part of the Main quest you will join this group about Level 17-20. They are located from Uldah, in Western Thanalan at the Waking Sands at Vesper Bay.


Grand Companies (GC)

  • As part of the main quest, you'll end up in *Grand Company access.
  • Your Personal Chocobo- How To Get a Chocobo in FFXIV:ARR @FFXIVGuild.com. It takes 2000 seals to acquire a Chocobo. You will be told this when you join the GC. By a combination of participating in FATES and GC Levequests 2000 seals can be earned in about 3 hours. The Chocobo is obtained by trading seals with the GC Quatermaster and the certificate is found on the "materia" page.
  • Grand Company Seals- Quests and Levequests are rewarded with Grand Company Seals. Seals can be exchanged for a variety of gear including a personal Chocobo. When joining you will be told this. FATES also award seals.


Macros

Short Slash List

  • /S- Say.
  • /T- Tell
  • /SH- Shout.
  • /P- Party (message sent to party members).
  • /L- Linkshell (message sent to linkshell members).
  • /CM- Set default Chatmode (/cm party; /cm say)
  • Opt+R- (Windows Alt+R) Use this to quickly reply to someone who has sent you a tell.
  • /AS- Assist. Targets the target of another party member.
  • /AS

    - Replace the # with the desired party member number before the fighting begins, typically the tank.

  • /AS <STPARTY> - After this command is executed, a window pops up allowing you to choose which party member.

Social

  • Free Company @gamerscape.com. How to create a player guild.
  • Free Company, Grand Company, and Linkshells @ Eorzeareborn.com. Grand Companies are like NPC Factions and each starter city has one. Ul'dah has the Immortal Flames, Gridania has the Twin Adders, and Limsa Lominsa has the Maelstrom.Membership comes with privilege.  Lots and lots of privilege.  There are a number of game elements gated by your grand company membership.
  • Linkshells are customized in-game world wide text channels with Administrators with the power to invite and eject members. Any player can create a Linkshell network. The linkshell must be acquired from a Vendor. The following is unverified. Ul'dah- near the 3 dancing miqotes. Old Gridania- by the mail moogle by the amphitheater. Limsa Lominsa- upper deck next to Drowning Wench.

Controlling Spamming

  • Continuous advertisements for Gil (gold) sellers in the chat channels.
  • To report a spammer select System>Support Desk>Contact Us and report Cheating.
  • Blacklisting- The second method is to black list the spammer. This prevents you from seeing their posts, at least in theory, but I could swear I still see post from players I have blacklisted. There are 3 ways to blacklist.
  • Blacklist Method 1- Open the Social Tab>Blacklist and enter the person's name.
  • Blacklist Method 2- Right click on their name in text chat to send the person a tell. After it is sent, then type in "/blist add <r>", no quotes which is supposed to blacklist the last person you sent a tell too. Unverified.
  • Blacklist Method 3- Right click on their name in text chat to generate a tell, but before you send it, replace /tell with "/blist add" (no quotes), but then put quotes (") on both sides of their name. Be sure to remove the space after their name. So (/tell Mr Spammer), no parenthesis, turns into (/blist add "Mr Spammer"), no parenthesis. When sent, you will receive a confirmation that you want to add them to your black list. Verified.

Transportation

  • Large Atherite Crystals can be found in the major cities and zones. Part of the first task you will receive as a new member of the Adventurer's guild is to attune yourself to the local Atherite Crystal. This enables the "Home" function (located bottom right of your tool bar) for instant transport back home, available every 15 minutes. The player should attune themselves to every Atherite Crystal they discover because this will give them the ability to transport to that location for a fee. By right clicking on the Crystal, a new "home" location can be designated. When traveling to a new zone, especially when traveling to a new area such a Gridania to Ul'dah, this is important for the times you are K.O.'d, you might not want to transport back to geographically distant location.
  • [Atherite Shards]- Small crystals found inside major cities that allow you to quickly transport to different locations within that city. They must be attuned to and are free to use.
  • Beginner's Guide to Eorzea- Getting Around, published 2010.
  • Airship- Access Acquired at Level 15.
  • Ferry-
  • Run from Gridania to Ul'dah- Follow this route: Central Shroud to South Shroud to Eastern Thanalan and Camp Drybone. Stop at the Chocobokeep in Camp Drybone to rent Chocobo transportation to Ul’Dah.  Do remember to tag Atherite Crystals along the way for future teleportation!

User Interface (UI)

  • Eventually I'll add a graphic, but most of the game controls/settings are located in a cluster residing on the bottom right of the U.I.
  • HUD Management- HUD equals Heads Up Display and is synonymous with U.I. FFXIV includes extensive controls to move U.I. elements, excluding the Text Chat Window, around on your screen, Access HUD management through the System settings. For Text Chat, see the next section.
  • Gear Sets can be Drag and Dropped into a hot bar.

Text/Chat/Announcement Window

  • Text Window Dragging"'- The text/chat window on the bottom left can be dragged around the screen outside of the HUD management page.
  • Tab Dragging- In addition, the tabs such as "Events", "Battle" can be clicked on (hold down) and dragged to create a separate text window.
  • New Tabs- On the main text window, new tabs can be created.
  • Manage Settings with The Gear Icon- Every tab that exists or is created is managed by selecting the gear icon located at the bottom right of the original Text Window. A page will show up with every tab, including new tabs you have created. Select a tab to decide what info you want to appear in it. So if you want a separate window for Party Comms, you'd create a tab called Party, and then on the management page, deselect everything except party chat.
  • Text Entry- On the left side of the text entry box is a small talk bubble that can be selected to set the default chat mode such as Say, Shout. The current talk mode appears just above the text entry box. So if the default mode is "Say", you can just type in the message without the "/S" or "/Say" prefix and it will come out as a "say". This can be helpful if you are part of a linkshell group and want your default messages to go to them. Regardless of what is set as default, you can over ride the setting by adding the desired prefix such as "/tell". Just remember for tell, you have to add the persons name. (Example: /Tell Jon Snow) Its just as easy to click on their name in text chat and choose the "tell" option.